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Elite Dangerous is a space-flight simulation game developed and published by Frontier Developments. Piloting a spaceship, the player explores a realistic 1:1 scale open-world representation of the Milky Way galaxy, with the gameplay being open-ended. The game is the first in the series to attempt to feature massively multiplayer gameplay, with players' actions affecting the narrative story of the game's persistent universe, while also retaining single-player options.

Upon its release in 2014, Elite Dangerous began in year 3300 and has been in sync with UTC albeit 1286 years in the future. The game is set around 45 years after Frontier: First Encounters. Elite Dangerous retains the basic premise of previous games – players start with a spaceship and a small amount of money in an open galaxy and role-play in various activities to acquire more money and merit. These activities include trading, mining, exploration, bounty-hunting, piracy and assassination. Within the virtual galaxy, the player can explore some 400 billion star systems complete with planets and moons that rotate and orbit in real time, reflecting dynamic day-night cycles. Around 150,000 of the game's star systems are taken from real astronomical data, while a few partially fictional planetary systems, which were created in Frontier and First Encounters before a significant number of exoplanets were discovered, are carried over. For example, none of the gas giants of the Fomalhaut system correspond with the detected properties of Fomalhaut b. A handful of entirely fictional systems named in the original Elite, and also featured in later games, are included (e.g. the original starting system Lave). The remainder is procedurally generated according to scientific models. Players can dock their ships at space stations and outposts located throughout the galaxy in star systems to trade goods, purchase new spacecrafts, re-arm their ship, effect repairs and do missions from Mission Boards. Players may also find lost cargo or encounter other ships while in flight by investigating Unidentified Signal Sources.

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