Psyonix planned to launch its March update on 10th March for Rocket League, which will bring the first new Rocket League car of 2020, the Komodo, and will add over 16 new items and blueprints into the game's rotation.
Blueprint Trade-In
Once the update is live, you’ll be able to trade in Blueprints to get a Blueprint of a higher rarity, just like you can with free items. Trade five Blueprints from the same series and same rarity to get one of higher rarity in return.
Fix for Inventory Filters
Speaking of Blueprints, inventory management is also getting a fix. Any filters you set when viewing your inventory will stay active until you exit your inventory. You’ll even be able to change item tabs while keeping your filters. This also means you’ll be able to trade in items of a specific rarity, and those filters will remain active after the trade. Hopefully, this makes the trading process easier.
In addition to the above, the default settings are being tweaked to “make it easier for new players to see the field and control their car.” Developer Psyonix notes that players who have customized their settings will not be affected by these changes, but those using default will be moved to the new settings below:
CAMERA
Automatic camera setup
The distance increased from 260 to 270
Thickness increased from 0,3 to 0,5
Camera expansion is reduced in most applications
"Names" Camera set is added for players who like the default default settings
LAWS
Deadzone control value has been reduced from 0,3 to 0,2
The value of the Dodge Deadzone increased from 0.5 to 0.8
Decrease the volume of vibration noise in default settings
Boost now vibrates the controller only when Boost is activated, not while it is still running.
The "Medium" and "High" vibration settings use classic Vibration
TEST
Nameplates are now "Always Seen" by default.
Team Colored Boost Meter is now enabled by default.
The update will roll out across all platforms at 1 p.m Eastern on March 10, so Mac and Linux players can say goodbye to Rocket League support after that point. "As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms," the developer explained in January. "As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches and splitscreen play will still be accessible."
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