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Items Infinity Blade 2 Items Ratings and Reviews
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Infinity Blade II is an action role-playing video game for the Android & iOS mobile devices developed by Chair Entertainment and Epic Games. In Infinity Blade II, as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the castle that serves as the central environment of the game, leading to various ends such as Thane's tower, the chamber containing the MX-Goliath, and the cavern of the Stone Demon. Progression through the castle is halted every time the character enters a new room or encounters a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, gather information on upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature.

The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel direction. New to Infinity Blade II is the ability to fight with dual wield and heavy weapons, separate classes from the "light" weapons that were the only type available in the first game. When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with heavy weapons, dodging is unavailable, and the player instead must counterattack by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns the enemy, leaving them vulnerable to counterattack for a short period.

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