In the strategic warfare game Clash of Clans, elixir troops are indispensable for crafting a robust and adaptable army. Each of the 17 Elixir troops has unique advantages and disadvantages, making it challenging to choose which ones to deploy and when. Whether you're just starting out or have reached the upper echelons of Town Hall 16, knowing the best Elixir troops can give you an edge in battles and help you advance. If you wish to rapidly bolster your army and skip the grind, consider buying a Cheap CoC Account that is already developed. Here's a look at the top ten Elixir troops that can significantly impact your gameplay.
P.E.K.K.A
P.E.K.K.A is renowned for its formidable damage output and health, making it a key player in many strategies. Available from Town Hall 8, P.E.K.K.A shines as part of the GoWiPe (Golems, Wizards, P.E.K.K.As) strategy. Its slow attack speed means it benefits greatly from being paired with tanks like Golems, which can absorb damage while P.E.K.K.A deals destruction. Positioning P.E.K.K.A behind tanks ensures they can unleash substantial damage without taking too much fire themselves.
Balloon
Balloons may move slowly, but their explosive payload can devastate defensive structures. They are often underestimated but can be incredibly powerful when used correctly. At lower levels, Balloons work well when Air Defenses have been cleared. In higher-level Town Halls, they need a tank like Lava Hounds to protect them from incoming damage. Deploying Balloons alongside Dragons or Lava Hounds can target defenses directly, and their low housing cost makes them ideal for cleanup phases.
Dragon
The versatile Dragon is a flying unit that brings splash damage and strong health to the table. From Town Hall 7 onwards, Dragons become particularly effective in air-based strategies. Pairing Dragons with Lightning Spells can take down Air Defenses, clearing a path for Dragons to cause widespread chaos. Combining Dragons with Balloons creates a balanced attack, allowing you to overwhelm enemy bases.
Electro Dragon
Electro Dragons, introduced at Town Hall 11, specialize in chaining lightning attacks across multiple targets. Their ability to deal with groups of tightly packed defenses is invaluable. Rage Spells are crucial for maximizing the Electro Dragon's output. Sending Electro Dragons behind Balloons can trigger Air Mines, allowing them to chain through targets safely and deal massive damage to clustered defenses.
Miner
Miners, available from Town Hall 10, can travel underground, bypassing walls and defenses. This makes them excellent for targeting inner structures directly. Miners pair well with Hog Riders in the Queen Charge Hybrid strategy, where they clear remaining defenses and clean up bases. Their ability to reach hard-to-get-to targets and avoid traps makes them an invaluable asset.
Wizard
Wizards provide significant splash damage from range, making them a staple support unit. They are useful from Town Hall 5 onwards, especially when combined with tanks like Giants or Golems. Placing Wizards behind high-health units helps clear structures effectively. They excel at eliminating Clan Castle troops during battles.
Yeti
Yetis, introduced at Town Hall 12, serve as both a tank and a damage dealer, unleashing Yetimites upon taking damage. They work well with Rage Spells to amplify the damage of both the Yeti and its Yetimites. Deploying Yetis with Jump Spells allows them to breach walls and attack core defenses directly, supporting other damage dealers like Wizards.
Electro Titan
Electro Titans, available from Town Hall 14, possess strong health and a damaging aura that affects anything within range. They can target both air and ground troops and are perfect for eliminating Skeleton Traps and low-health Clan Castle defenders. Funneling Electro Titans towards dense sections of enemy bases maximizes their effectiveness in clearing multiple targets simultaneously.
Healer
Healers keep other troops alive by healing them over time. They are critical in the Queen Charge strategy, ensuring the Archer Queen stays healthy for prolonged engagements. Using several Healers on the Archer Queen can help clear large portions of a base without losing health. They work exceptionally well with Rage Spells to maintain the Queen’s health when facing multiple defenses.
Root Rider
Root Riders, the newest and most powerful Elixir troop, can plow through walls without slowing down. Introduced at Town Hall 15, they eliminate the need for Jump Spells or Wall Breakers. Supporting Root Riders with high-damage troops like Wizards or Bowlers takes advantage of the pathways they create. Their versatility makes them ideal for breaking open defenses and gaining quick access to enemy bases.
Building a dream army in Clash of Clans involves understanding each troop's strengths and deploying them strategically. Experiment with different combinations to find what works best for you. Remember, the key to crafting a winning strategy lies in balancing power, tankiness, and support. With these top 10 Elixir troops, you'll be ready to tackle even the toughest challenges in Clash of Clans. To quickly get the resources needed to upgrade your favorite troops and start dominating your battles, consider buying Clash of Clans gems to enhance your gameplay experience.