As a game that has been on the market for three years but is still in Beta testing, Russian developer Battlestate Games' Escape from Tarkov (hereinafter referred to as Takov) has maintained a very high popularity on foreign live broadcast platforms. Tarkov ranks fifth in the number of viewers on Twitch channels, followed by LOL, non-game division, Fortnite and GTA5 (R star is not out of GTA6, everyone is responsible).
1 Make money, not war
In various domestic media reports or player comments on Takov, two words are often seen: one is "hard core" and the other is "realistic". From the game itself, there is nothing wrong with these two adjectives. Takov is indeed a very hard-core military simulation game, and its official wiki does not shy away from learning a lot of experience from ARMA (classic military simulation game series).
2 Development nature
Before Takov, you may have never seen such a "gambling" FPS game. Of course, the word gambling doesn't sound very good, we can also call it speculation, or risk, it makes no difference. It doesn't sound unusual to discover people's desire for speculation in games. It is a bet to reinforce a piece of equipment in DNF, and to draw a card in FGO. Drawing cards, opening boxes, and rushing for reinforcement have constituted the most common basic elements in modern game payment design.
3 "Add some details"
Battlestate has shown a not-so-small workshop level in specific system design, scene construction, and screen optimization. Maybe its picture is not amazing, but if you add a premise of "developing with Unity", you have to whisper to people "wow" (a Korean company that uses Unreal 4 should be ashamed). Tarkov is also very attentive to the degree of research on "realistic systems". As a game that is hard to be called Endgame, players have nothing to do besides making money and losing money. The immersive equipment customized by Battlestate designed for Takov can be played as an independent game. In this regard, Tarkov’s numerous gadgets support each other with a sophisticated economic system: only by designing enough items with "real use value" can the meaning of the market exist (otherwise it will be overwhelmed by value-for-money) .
Regardless of the off-topic factors such as purchase channels and the Internet, Tarkov has not found a better way out in the design of Endgame. Although the current hideout upgrade has largely completed the function of reclaiming currency, the in-game economic growth has not yet found a sustainable solution. Tarkov, who is currently in Beta testing, still needs to delete files from time to time to maintain "balance".
Most importantly, Tarkov did not find the most suitable paid design. Tarkov's current main source of income is testing qualifications at different price levels, but the better-experienced version is very expensive and very unfriendly to inexperienced players. And many FPS games customary appearance charges-in a highly customized realistic game like Takov, it is also very difficult to achieve. If you want to escape successfully in Takov, you can't do without trading gun accessories in the market. I suggest you can Buy EFT Items on our website and click on the red area.