WildStar was a fantasy/science fiction massively multiplayer online role-playing game that was developed by Carbine Studios, published by NCSOFT. WildStar took place on the fictional planet Nexus, where a mysterious and powerful race known as the Eldan have disappeared, leaving behind a wealth of technology and secrets for players to explore.
In WildStar, players were able to create a character that they could control through their playing session. These characters could move in an open, persistent world environment. Characters could level from 1 to 50. Gameplay mainly consisted of quests, dungeons, and player versus player combat. WildStar allowed the player many liberties in movement, such as double jumping, sprinting, and dashing. This tied into the gameplay in ways such as speed races and jumping puzzles.WildStar used a system of telegraphs for combat, where zones are displayed on the ground, allowing a player to predict attacks of enemies and heals of allies. A player could dodge them by either walking or dashing out of them. Players attacks were also telegraphs, this means that players had to cast them in the right direction if they wanted to damage enemies. Players also had the option of auto-targeting enemies, which puts the telegraph for the move they use centered on their current target. This made it easier to get a particular enemy into their telegraph, but often wouldn't catch as many enemies as a well-placed free-targeting attack would. Upon character creation, players would be able to choose among six classes, four paths, and eight races. Classes were limited to certain pre-determined races. There were no inherent statistical or game play differences in the different races; the difference was all aesthetic.
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